Smart Bros

Produced: 199x - 1995
Manufacturer: China Coach Ltd
DRAM: 64Mbit, 128Mbit
BRAM: 256k
Save states: Yes
Slow motion: Yes
RAM expansion: Yes
DSP support:
Cart Utikities: Yes
Disk Utilities: Yes
Goldfinger: Yes
Datel Action Replay:
Supported Media: 3.5" (1.44mb) Internal Diskdrive, CDROM Support, DSP, Auto save-ram deprotection
Compatible with:

The Smart Bros. copier from China Coach Limited, is capable of copying both SNES and Genesis games. With optional adapters you could copy Game Boy and Game Gear games compatible with the Double Pro Fighter's adapters. Games can be stored in its 64Mbit memory when system is turned off. Having DSP compatibility and up to 64Mbits of memory, it is able to play a large portion of both system's games. Unfortunately it doesn't have a PC Links and it is unknown at this time if it has a CD-ROM option, though we've heard of a 2X CD-ROM available for it. The built in FDD supports formats of 720K, 800K, 1.44MB and 1.6MB. It has a nice clean menu format available in English or Chinese. This copier could easily by the best Multi platform copier and definitely the best Genesis or SNES/Genesis copier there is. It can use gold finger cheats and has 256K of backup SRAM.

Comment 2: CCL (China Coach Limited) introduce the Smart Bros, a copier compatible with both SNES and Genesis. As standard, the Smart Bros is shipped with 32Mbits, but can be expanded upto 64Mbits. Its main specifications include built in 256K SRAM, DSP compatibility, and a PC compatible parallel port. Other features include real time save functions, auto gold finger cheats, and compatibility to run files from CD with the optional CD drive.

This was the last SNES copier made by CCL. Produced in 1995, it was one of the best copiers that was compatible with SNES and Genesis; however, they are very rare. It came with 32M or 64M of memory (expandable to 128M). Like previous CCL copiers, it didn't include a parallel port. It also included the ability to run files from a CD with an optional CD-ROM drive, DSP compatibility, and 256K SRAM.

Judging from the mainboard, the quality of the components is standard CCL i.e. Very Poor!

Features 1. Copies both SNES and Genesis videogame cartridges. You need a SNES to copy SNES videogame cartridges. You need a Genesis to copy Genesis videogame cartridges.

2. The Smart Bros can maintain memory contents even when SNES is off. Large videogames such as Super Street Fighter II (32M, 4 disks) require a long time to load. With other systems such as the SWCDX, etc., the unit cannot maintain memory contents when SNES is off and you re-load every time you turn the SNES on.

3. Like most Backup Units the Smart Bros can perform a full memory test.

4. The Smart Bros has DSP, so that DSP-enhanced videogames can be played.

5. Auto gold finger function

6. Supports 2 languages: English and Chinese. It can use alphanumeric (uppercase), and special (.*) characters in filenames.

SmartBRO Smartbros


Produced: -
Save states:
Slow motion:
RAM expansion:
DSP support:
Cart Utikities:
Disk Utilities:
Datel Action Replay:
Supported Media:
Compatible with:

The Super Smart Card is a backup unit for Game Boy and Gamegear. It comes with a "Base Unit" which interfaces between your PC and the 4Mbit flashROM cartridge supplied, via a standard serial cable. This allows you to upload Game Boy images from carts to your PC's hard drive, or write Game Boy images to the flashROM cartidge. Gamegear images can only be written to the flashROM cartidge, not backed up from existing carts. Many people have had a hard time trying to get the flashROM cart to work properly with the Pocket Game Boy, while others have had no problem. It seems to work fine on a standard Game Boy or Gamegear though.

Thanks to S. Lajeunesse for the following info and files: contains the original program (smart.exe). This is very time sensitive and is known to have problems with lots of pcs (it doesn't work). is the updated version that is a lot less time sensitive and therefore, works. I have tested the smart2 with an AMD XP 1700+ and it works great! BTW, the parallel port has to be set to standard. EPP will not work. Gameboy games can go into 1 of 4 banks. The banks are 128K (4 * 128K = 512K = 4Megabit). Gameboy games need to have a SSC header before the program recognises the rom (simply use ucon64 to add the header). Gamegear games start at bank 3. I haven't tried a 512K game or putting 2 games. Game gear games don't need any header.

SmarcardGB Smarcard

Comment 1: This is an adapter for Gameboy carts to be backed up with Pro Fighters and the Smart Bros. I think there is another one available for the Game Gear. It basicaly allows the use to use GB carts in place of SNES carts when backing up and I imagine it can send a backed up game to the blank cart shown in the picture to be used with a Gameboy."

Thanks to Schweino for the pics

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